Monday 6 March 2017

IMT-2020 (5G) Requirements


ITU has just agreed on key 5G performance requirements for IMT-2020. A new draft report ITU-R M.[IMT-2020.TECH PERF REQ] is expected to be finally approved by  ITU-R Study Group 5 at its next meeting in November 2017. The press release says "5G mobile systems to provide lightning speed, ultra-reliable communications for broadband and IoT"


The following is from the ITU draft report:

The key minimum technical performance requirements defined in this document are for the purpose of consistent definition, specification, and evaluation of the candidate IMT-2020 radio interface technologies (RITs)/Set of radio interface technologies (SRIT) in conjunction with the development of ITU-R Recommendations and Reports, such as the detailed specifications of IMT-2020. The intent of these requirements is to ensure that IMT-2020 technologies are able to fulfil the objectives of IMT-2020 and to set a specific level of performance that each proposed RIT/SRIT needs to achieve in order to be considered by ITU-R for IMT-2020.


Peak data rate: Peak data rate is the maximum achievable data rate under ideal conditions (in bit/s), which is the received data bits assuming error-free conditions assignable to a single mobile station, when all assignable radio resources for the corresponding link direction are utilized (i.e., excluding radio resources that are used for physical layer synchronization, reference signals or pilots, guard bands and guard times). 

This requirement is defined for the purpose of evaluation in the eMBB usage scenario. 
The minimum requirements for peak data rate are as follows:
Downlink peak data rate is 20 Gbit/s.
Uplink peak data rate is 10 Gbit/s.


Peak spectral efficiency: Peak spectral efficiency is the maximum data rate under ideal conditions normalised by channel bandwidth (in bit/s/Hz), where the maximum data rate is the received data bits assuming error-free conditions assignable to a single mobile station, when all assignable radio resources for the corresponding link direction are utilized (i.e. excluding radio resources that are used for physical layer synchronization, reference signals or pilots, guard bands and guard times).

This requirement is defined for the purpose of evaluation in the eMBB usage scenario.
The minimum requirements for peak spectral efficiencies are as follows: 
Downlink peak spectral efficiency is 30 bit/s/Hz.
Uplink peak spectral efficiency is 15 bit/s/Hz.


User experienced data rate: User experienced data rate is the 5% point of the cumulative distribution function (CDF) of the user throughput. User throughput (during active time) is defined as the number of correctly received bits, i.e. the number of bits contained in the service data units (SDUs) delivered to Layer 3, over a certain period of time.

This requirement is defined for the purpose of evaluation in the related eMBB test environment.
The target values for the user experienced data rate are as follows in the Dense Urban – eMBB test environment: 
Downlink user experienced data rate is 100 Mbit/s
Uplink user experienced data rate is 50 Mbit/s


5th percentile user spectral efficiency: The 5th percentile user spectral efficiency is the 5% point of the CDF of the normalized user throughput. The normalized user throughput is defined as the number of correctly received bits, i.e., the number of bits contained in the SDUs delivered to Layer 3, over a certain period of time, divided by the channel bandwidth and is measured in bit/s/Hz. 

This requirement is defined for the purpose of evaluation in the eMBB usage scenario.
Indoor Hotspot – eMBB - Downlink: 0.3 bit/s/Hz Uplink: 0.21 bit/s/Hz
Dense Urban – eMBB - Downlink: 0.225 bit/s/Hz Uplink: 0.15 bit/s/Hz
Rural – eMBB - Downlink: 0.12 bit/s/Hz Uplink: 0.045 bit/s/Hz


Average spectral efficiency: Average spectral efficiency  is the aggregate throughput of all users (the number of correctly received bits, i.e. the number of bits contained in the SDUs delivered to Layer 3, over a certain period of time) divided by the channel bandwidth of a specific band divided by the number of TRxPs and is measured in bit/s/Hz/TRxP.

This requirement is defined for the purpose of evaluation in the eMBB usage scenario.
Indoor Hotspot – eMBB - Downlink: 9 bit/s/Hz/TRxP Uplink: 6.75 bit/s/Hz/TRxP
Dense Urban – eMBB - Downlink: 7.8 bit/s/Hz/TRxP Uplink: 5.4 bit/s/Hz/TRxP
Rural – eMBB - Downlink: 3.3 bit/s/Hz/TRxP Uplink: 1.6 bit/s/Hz/TRxP


Area traffic capacity: Area traffic capacity is the total traffic throughput served per geographic area (in Mbit/s/m2). The throughput is the number of correctly received bits, i.e. the number of bits contained in the SDUs delivered to Layer 3, over a certain period of time.

This requirement is defined for the purpose of evaluation in the related eMBB test environment.
The target value for Area traffic capacity in downlink is 10 Mbit/s/m2 in the Indoor Hotspot – eMBB test environment.


User plane latency: User plane latency is the contribution of the radio network to the time from when the source sends a packet to when the destination receives it (in ms). It is defined as the one-way time it takes to successfully deliver an application layer packet/message from the radio protocol layer 2/3 SDU ingress point to the radio protocol layer 2/3 SDU egress point of the radio interface in either uplink or downlink in the network for a given service in unloaded conditions, assuming the mobile station is in the active state. 
This requirement is defined for the purpose of evaluation in the eMBB and URLLC usage scenarios.
The minimum requirements for user plane latency are
4 ms for eMBB
1 ms for URLLC 
assuming unloaded conditions (i.e., a single user) for small IP packets (e.g., 0 byte payload + IP header), for both downlink and uplink.


Control plane latency: Control plane latency refers to the transition time from a most “battery efficient” state (e.g. Idle state) to the start of continuous data transfer (e.g. Active state).
This requirement is defined for the purpose of evaluation in the eMBB and URLLC usage scenarios.
The minimum requirement for control plane latency is 20 ms. Proponents are encouraged to consider lower control plane latency, e.g. 10 ms.


Connection density: Connection density is the total number of devices fulfilling a specific quality of service (QoS) per unit area (per km2).

This requirement is defined for the purpose of evaluation in the mMTC usage scenario.
The minimum requirement for connection density is 1 000 000 devices per km2.


Energy efficiency: Network energy efficiency is the capability of a RIT/SRIT to minimize the radio access network energy consumption in relation to the traffic capacity provided. Device energy efficiency is the capability of the RIT/SRIT to minimize the power consumed by the device modem in relation to the traffic characteristics. 
Energy efficiency of the network and the device can relate to the support for the following two aspects:
a) Efficient data transmission in a loaded case;
b) Low energy consumption when there is no data.
Efficient data transmission in a loaded case is demonstrated by the average spectral efficiency 

This requirement is defined for the purpose of evaluation in the eMBB usage scenario.
The RIT/SRIT shall have the capability to support a high sleep ratio and long sleep duration. Proponents are encouraged to describe other mechanisms of the RIT/SRIT that improve the support of energy efficient operation for both network and device.


Reliability: Reliability relates to the capability of transmitting a given amount of traffic within a predetermined time duration with high success probability

This requirement is defined for the purpose of evaluation in the URLLC usage scenario. 
The minimum requirement for the reliability is 1-10-5 success probability of transmitting a layer 2 PDU (protocol data unit) of 32 bytes within 1 ms in channel quality of coverage edge for the Urban Macro-URLLC test environment, assuming small application data (e.g. 20 bytes application data + protocol overhead). 
Proponents are encouraged to consider larger packet sizes, e.g. layer 2 PDU size of up to 100 bytes.


Mobility: Mobility is the maximum mobile station speed at which a defined QoS can be achieved (in km/h).

The following classes of mobility are defined:
Stationary: 0 km/h
Pedestrian: 0 km/h to 10 km/h
Vehicular: 10 km/h to 120 km/h
High speed vehicular: 120 km/h to 500 km/h

Mobility classes supported:
Indoor Hotspot – eMBB: Stationary, Pedestrian
Dense Urban – eMBB: Stationary, Pedestrian, Vehicular (up to 30 km/h)
Rural – eMBB: Pedestrian, Vehicular, High speed vehicular 


Mobility interruption time: Mobility interruption time is the shortest time duration supported by the system during which a user terminal cannot exchange user plane packets with any base station during transitions.

This requirement is defined for the purpose of evaluation in the eMBB and URLLC usage scenarios.
The minimum requirement for mobility interruption time is 0 ms.


Bandwidth: Bandwidth is the maximum aggregated system bandwidth. The bandwidth may be supported by single or multiple radio frequency (RF) carriers. The bandwidth capability of the RIT/SRIT is defined for the purpose of IMT-2020 evaluation.

The requirement for bandwidth is at least 100 MHz
The RIT/SRIT shall support bandwidths up to 1 GHz for operation in higher frequency bands (e.g. above 6 GHz). 

In case you missed, a 5G logo has also been released by 3GPP


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Friday 24 February 2017

Connecting Rural Scotland using Airmasts and Droneways


This week EE has finally done a press release on what they term as Airmasts (see my blog post here). Back in Nov. last year, Mansoor Hanif, Director of Converged Networks and Innovation BT/EE gave an excellent presentation on connecting rural Scottish Islands using Airmasts and Droneways at the Facebook TIP Summit. Embedded below are the slides and video from that talk.





In other related news, AT&T is showing flying COWs (Cell On Wheels) that can transmit LTE signals


Their innovation blog says:

It is designed to beam LTE coverage from the sky to customers on the ground during disasters or big events.
...
Here’s how it works. The drone we tested carries a small cell and antennas. It’s connected to the ground by a thin tether. The tether between the drone and the ground provides a highly secure data connection via fiber and supplies power to the Flying COW, which allows for unlimited flight time.  The Flying COW then uses satellite to transport texts, calls, and data. The Flying COW can operate in extremely remote areas and where wired or wireless infrastructure is not immediately available. Like any drone that we deploy, pilots will monitor and operate the device during use.

Once airborne, the Flying COW provides LTE coverage from the sky to a designated area on the ground.  

Compared to a traditional COW, in certain circumstances, a Flying COW can be easier to deploy due to its small size. We expect it to provide coverage to a larger footprint because it can potentially fly at altitudes over 300 feet— about 500% higher than a traditional COW mast.  

Once operational, the Flying COW could eventually provide coverage to an area up to 40 square miles—about the size of a 100 football fields. We may also deploy multiple Flying COWs to expand the coverage footprint.

Nokia on the other hand has also been showcasing drones and LTE connectivity for public safety at D4G Award event in Dubai


Nokia's Ultra Compact Network provides a standalone LTE network to quickly re-establish connectivity to various mission-critical applications including video-equipped drones. Drones can stream video and other sensor data in real time from the disaster site to a control center, providing inputs such as exact locations where people are stranded and nature of the difficulty of reaching the locations.

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Friday 17 February 2017

What's '5G' in one word for you?


Last month in the IET 'Towards 5G Mobile Technology – Vision to Reality' seminar, Dr. Mike Short threw out a challenge to all speakers to come up with one word to describe 5G technology. The speakers came up with the following 'one words':
  • Professor Mischa Dohler, Centre for Telecommunications Research, King's College London, UK - Skills
  • Professor Maziar Nekovee, Professor,University of Sussex UK - Transformative or Magic
  • Professor Andy Sutton, Principal Network Architect, BT, UK - Opportunity
  • Professor Mark Beach, University of Bristol, UK - Networked-Society
  • Mark Barrett, CMO, Bluwireless, UK - Gigabit
  • Dr Nishanth Sastry, Centre for Telecommunications Research, Kings’ College London, UK - Flexibility or Efficiency
  • Dr Reiner Hoppe, Developer Electromagnetic Solutions, Altair - Radio
  • Professor Klaus Moessner, 5G Innovation Centre, University of Surrey, UK - Capacity
  • Joe Butler, Director of Technology, Ofcom, UK - Ubiquity
  • Dr Deeph Chana, Deputy Director, Institute for Security Science and Technology, Imperial College London, UK - Accessibility
What is your one word to describe 5G? Please add in comments. I welcome critical suggestions too :-)

Anyway, for anyone interested, the following story summarises the event:

This section contained story from Storify. Storify was shut down on May 16, 2018 and as a result the story was lost. An archived version of the story can be seen on wayback machine here.

Related links:

Sunday 5 February 2017

An Introduction to IoT: Connectivity & Case Studies


I did an introductory presentation on IoT yesterday at at the University of Northampton, Internet of Things event. Below if my presentation in full. Can be downloaded from slideshare.



xoxoxoxoxoxo Added 18/02/2017 oxoxoxoxoxoxox

Below is video of the presentation above and post presentation interview:

Wednesday 1 February 2017

5G Network Architecture and Design Update - Jan 2017

Andy Sutton, Principal Network Architect at BT recently talked about the architecture update from the Dec 2016 3GPP meeting. The slides and the video is embedded below.





You can see all the presentations from IET event 'Towards 5G Mobile Technology – Vision to Reality' here.

Eiko Seidel recently also wrote an update from 3GPP 5G Adhoc regarding RAN Internal Functional Split. You can read that report here.

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Thursday 26 January 2017

3GPP Rel-14 IoT Enhancements


A presentation (embedded below) by 3GPP RAN3 Chairman - Philippe Reininger - at the IoT Business & Technologies Congress (November 30, in Singapore). Main topics are eMTC, NB-IOT and EC-GSM-IoT as completed in 3GPP Release 13 and enhanced in Release 14. Thanks to Eiko Seidel for sharing the presentation.


Sunday 22 January 2017

Augmented / Virtual Reality Requirements for 5G


Ever wondered whether 5G would be good enough for Augmented and Virtual Reality or will we need to wait for 6G? Some researchers are trying to identify the AR / VR requirements, challenges from a mobile network point of view and possible options to solve these challenges. They have recently published a research paper on this topic.

Here is a summary of some of the interesting things I found in this paper:

  • Humans process nearly 5.2 gigabits per second of sound and light.
  • Without moving the head, our eyes can mechanically shift across a field of view of at least 150 degrees horizontally (i.e., 30:000 pixels) and 120 degrees vertically (i.e., 24:000 pixels).
  • The human eye can perceive much faster motion (150 frames per second). For sports, games, science and other high-speed immersive experiences, video rates of 60 or even 120 frames per second are needed to avoid motion blur and disorientation.
  • 5.2 gigabits per second of network throughput (if not more) is needed.
  • At today’s 4K resolution, 30 frames per second and 24 bits per pixel, and using a 300 : 1 compression ratio, yields 300 megabits per second of imagery. That is more than 10x the typical requirement for a high-quality 4K movie experience.
  • 5G network architectures are being designed to move the post-processing at the network edge so that processors at the edge and the client display devices (VR goggles, smart TVs, tablets and phones) carry out advanced image processing to stitch camera feeds into dramatic effects.
  • In order to tackle these grand challenges, the 5G network architecture (radio access network (RAN), Edge and Core) will need to be much smarter than ever before by adaptively and dynamically making use of concepts such as software defined networking (SDN), network function virtualization (NFV) and network slicing, to mention a few facilitating a more flexible allocating resources (resource blocks (RBs), access point, storage, memory, computing, etc.) to meet these demands.
  • Immersive technology will require massive improvements in terms of bandwidth, latency and reliablility. Current remotereality prototype requires 100-to-200Mbps for a one-way immersive experience. While MirrorSys uses a single 8K, estimates about photo-realistic VR will require two 16K x 16K screens (one to each eye).
  • Latency is the other big issue in addition to reliability. With an augmented reality headset, for example, real-life visual and auditory information has to be taken in through the camera and sent to the fog/cloud for processing, with digital information sent back to be precisely overlaid onto the real-world environment, and all this has to happen in less time than it takes for humans to start noticing lag (no more than 13ms). Factoring in the much needed high reliability criteria on top of these bandwidth and delay requirements clearly indicates the need for interactions between several research disciplines.


These key research directions and scientific challenges are summarized in Fig. 3 (above), and discussed in the paper. I advice you to read it here.

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