A presentation (embedded below) by 3GPP RAN3 Chairman - Philippe Reininger - at the IoT Business & Technologies Congress (November 30, in Singapore). Main topics are eMTC, NB-IOT and EC-GSM-IoT as completed in 3GPP Release 13 and enhanced in Release 14. Thanks to Eiko Seidel for sharing the presentation.
Latest News and Information on 4G, 5G, 6G, and other Wired & Wireless Technologies in General.
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Thursday, 26 January 2017
3GPP Rel-14 IoT Enhancements
A presentation (embedded below) by 3GPP RAN3 Chairman - Philippe Reininger - at the IoT Business & Technologies Congress (November 30, in Singapore). Main topics are eMTC, NB-IOT and EC-GSM-IoT as completed in 3GPP Release 13 and enhanced in Release 14. Thanks to Eiko Seidel for sharing the presentation.
Sunday, 22 January 2017
Augmented / Virtual Reality Requirements for 5G
Ever wondered whether 5G would be good enough for Augmented and Virtual Reality or will we need to wait for 6G? Some researchers are trying to identify the AR / VR requirements, challenges from a mobile network point of view and possible options to solve these challenges. They have recently published a research paper on this topic.
Here is a summary of some of the interesting things I found in this paper:
- Humans process nearly 5.2 gigabits per second of sound and light.
- Without moving the head, our eyes can mechanically shift across a field of view of at least 150 degrees horizontally (i.e., 30:000 pixels) and 120 degrees vertically (i.e., 24:000 pixels).
- The human eye can perceive much faster motion (150 frames per second). For sports, games, science and other high-speed immersive experiences, video rates of 60 or even 120 frames per second are needed to avoid motion blur and disorientation.
- 5.2 gigabits per second of network throughput (if not more) is needed.
- At today’s 4K resolution, 30 frames per second and 24 bits per pixel, and using a 300 : 1 compression ratio, yields 300 megabits per second of imagery. That is more than 10x the typical requirement for a high-quality 4K movie experience.
- 5G network architectures are being designed to move the post-processing at the network edge so that processors at the edge and the client display devices (VR goggles, smart TVs, tablets and phones) carry out advanced image processing to stitch camera feeds into dramatic effects.
- In order to tackle these grand challenges, the 5G network architecture (radio access network (RAN), Edge and Core) will need to be much smarter than ever before by adaptively and dynamically making use of concepts such as software defined networking (SDN), network function virtualization (NFV) and network slicing, to mention a few facilitating a more flexible allocating resources (resource blocks (RBs), access point, storage, memory, computing, etc.) to meet these demands.
- Immersive technology will require massive improvements in terms of bandwidth, latency and reliablility. Current remotereality prototype requires 100-to-200Mbps for a one-way immersive experience. While MirrorSys uses a single 8K, estimates about photo-realistic VR will require two 16K x 16K screens (one to each eye).
- Latency is the other big issue in addition to reliability. With an augmented reality headset, for example, real-life visual and auditory information has to be taken in through the camera and sent to the fog/cloud for processing, with digital information sent back to be precisely overlaid onto the real-world environment, and all this has to happen in less time than it takes for humans to start noticing lag (no more than 13ms). Factoring in the much needed high reliability criteria on top of these bandwidth and delay requirements clearly indicates the need for interactions between several research disciplines.
These key research directions and scientific challenges are summarized in Fig. 3 (above), and discussed in the paper. I advice you to read it here.
Related posts:
- Have researchers moved on past 5G on to 6G Wireless?
- Quantum Technology and Future Telecommunications
- 'Mobile Edge Computing' (MEC) or 'Fog Computing' (fogging) and 5G & IoT
Monday, 16 January 2017
Gigabit LTE?
Last year Qualcomm announced the X16 LTE modem that was capable of up to 1Gbps, category 16 in DL and Cat 13 (150 Mbps) in UL. See my last post on UE categories here.
Early January, it announced Snapdragon 835 at CES that looks impressive. Android central says "On the connectivity side of things, there's the Snapdragon X16 LTE modem, which enables Category 16 LTE download speeds that go up to one gigabit per second. For uploads, there's a Category 13 modem that lets you upload at 150MB/sec. For Wi-Fi, Qualcomm is offering an integrated 2x2 802.11ac Wave-2 solution along with an 802.11ad multi-gigabit Wi-Fi module that tops out at 4.6Gb/sec. The 835 will consume up to 60% less power while on Wi-Fi."
Technology purists would know that LTE, which is widely referred to as 4G, was in fact pre-4G or as some preferred to call it, 3.9G. New UE categories were introduced in Rel-10 to make LTE into LTE-Advanced with top speeds of 3Gbps. This way, the ITU requirements for a technology to be considered 4G (IMT-Advanced) was satisfied.
LTE-A was already Gigabit capable in theory but in practice we had been seeing peak speeds of up to 600Mbps until recently. With this off my chest, lets look at what announcements are being made. Before that, you may want to revisit what 4.5G or LTE-Advanced Pro is here.
- Qualcomm, Telstra, Ericsson and NETGEAR Announce World’s First Gigabit Class LTE Mobile Device and Gigabit-Ready Network. Gigabit Class LTE download speeds are achieved through a combination of 3x carrier aggregation, 4x4 MIMO on two aggregated carriers plus 2x2 MIMO on the third carrier, and 256-QAM higher order modulation.
- TIM in Italy is the first in Europe to launch 4.5G up to 500 Mbps in Rome, Palermo and Sanremo
- Telenet in partnership with ZTE have achieved a download speed of 1.3 Gbps during a demonstration of the ZTE 4.5G new technology. That's four times faster than 4G's maximum download speed. Telenet is the first in Europe to reach this speed in real-life circumstances. 4.5G ZTE technology uses 4x4 MIMO beaming, 3-carrier aggregation, and a QAM 256 modulation.
- AT&T said, "The continued deployment of our 4G LTE-Advanced network remains essential to laying the foundation for our evolution to 5G. In fact, we expect to begin reaching peak theoretical speeds of up to 1 Gbps at some cell sites in 2017. We will continue to densify our wireless network this year through the deployment of small cells and the use of technologies like carrier aggregation, which increases peak data speeds. We’re currently deploying three-way carrier aggregation in select areas, and plan to introduce four-way carrier aggregation as well as LTE-License Assisted Access (LAA) this year."
- T-Mobile USA nearly reached a Gigabit and here is what they say, "we reached nearly 1 Gbps (979 Mbps) on our LTE network in our lab thanks to a combination of three carrier aggregation, 4x4 MIMO and 256 QAM (and an un-released handset)."
- The other US operator Sprint expects to unveil some of its work with 256-QAM and massive MIMO on Sprint’s licensed spectrum that pushes the 1 gbps speed boundary. It’s unclear whether this will include an actual deployment of the technology
So we are going to see a lot of higher speed LTE this year and yes we can call it Gigabit LTE but lets not forget that the criteria for a technology to be real '4G' was that it should be able to do 1Gbps in both DL and UL. Sadly, the UL part is still not going Gigabit anytime soon.
Saturday, 7 January 2017
New LTE UE Categories (Downlink & Uplink) in Release-13
Just noticed that the LTE UE Categories have been updated since I last posted here. Since Release-12 onwards, we now have a possibility of separate Downlink (ue-CategoryDL) and Uplink (ue-CategoryUL) categories.
From the latest RRC specifications, we can see that now there are two new fields that can be present ue-CategoryDL and ue-CategoryUL.
An example defined here is as follows:
From the RRC Specs:
3GPP TS 36.306 section 4 provides much more details on these UE categories and their values. I am adding these pictures from the LG space website.
More info:
From the latest RRC specifications, we can see that now there are two new fields that can be present ue-CategoryDL and ue-CategoryUL.
An example defined here is as follows:
Example of RRC signalling for the highest combination UE-EUTRA-Capability ue-Category = 4 ue-Category-v1020 = 7 ue-Category-v1170 = 10 ue-Category-v11a0 = 12 ue-CategoryDL-r12 = 12 ue-CategoryUL-r12 = 13 ue-CategoryDL-v1260 = 16
From the RRC Specs:
- The field ue-CategoryDL is set to values m1, 0, 6, 7, 9 to 19 in this version of the specification.
- The field ue-CategoryUL is set to values m1, 0, 3, 5, 7, 8, 13 or 14 in this version of the specification.
3GPP TS 36.306 section 4 provides much more details on these UE categories and their values. I am adding these pictures from the LG space website.
More info:
- 3GPP TS 36.331: Evolved Universal Terrestrial Radio Access (E-UTRA); Radio Resource Control (RRC); Protocol specification
- 3GPP TS 36.306: Evolved Universal Terrestrial Radio Access (E-UTRA); User Equipment (UE) radio access capabilities
- http://niviuk.free.fr/ue_category.php - up to date info on LTE UE categories
- http://www.sharetechnote.com/html/LTE_Advanced_UE_Category.html