Showing posts with label Future Technologies. Show all posts
Showing posts with label Future Technologies. Show all posts

Tuesday, October 28, 2008

AUO to show off upcoming innovations



AU Optronics Corp.'s recently announced vision for the next decade, AUO announced a series of forthcoming innovations, including the world's first 24-inch 2D/3D mix mode panel, a range of 4.3-inch to 15-inch multi-touch panels, and the world's first 2.8-inch image/fingerprint scanning technology on QVGA mobile device panel. AUO plans to showcase these new technological achievements in the upcoming FPD International 2008, to be held in Yokohama, Japan.

With the 3D display's inevitable growing popularity, there will be a variety of future applications in various fields, including market advertising, video games, medical imaging, industrial design, education training and more. AUO presents the world's first 24-inc h 2D/3D mix mode display panel supporting Full HD, by controlling designated areas on the panel to accomplish parallax. Without wearing glasses, the same monitor can simultaneously display high-resolution 2D images as well as high-depth 3D images.

Another 24-inch 3D display that requires specialized glasses, on the other hand, can also diminish the side effects such as dizziness after a long observation. In addition, the lenticular lens technology's 2D/3D switchable 7-inch 3D display panel, again without the need of specialized glasses, simplifies the switch between 3D images and reading conventional 2D text, solving previous 2D text reading difficulties and inconvenience.

Dedicated to the development of in-cell multi-touch panel technology for years, AUO released a series of in-cell multi-touch display in new sizes ranging from 4.3-inch to 15-inch, some of which can even be integrated into computer applications. A 15-inch in-cell multi-touch display panel utilizes p hoto-sensing technology and is sensitive to both a light pen and a finger touch.

For instance, users can dance their fingers across as on the black and white keys of a virtual piano on an LCD display, playing a melodious tune; or use the light pen as a remote control in a thrilling video game; or simply be delight along with others in this amazing multi-touch functionality. In the future, it can eventually be applied to TV remote controls, making further inroads in improving the usability of these age-old human-computer interfaces. Other multi-touch panel innovations include a 12.1-inch WXGA panel with finger-supported input and a 4.3-inch hybrid in-cell multi-touch panel that support both stylus input and finger input. These will indisputably make future handheld devices and notebook computers more intuitive and easier to use and can even possibly replace the function of the keyboard altogether.

Along with the modern pursuit of a novel, convenient and trendy lifestyle, smartphone devices will also continue to be innovated. Aside from its basic information platform, it can also be a new medium and interface that will provide a new life experience. Great news for both health-conscious and beauty lovers alike: AUO is releasing for the first time a 2.8-inch VGA UV-sensing mobile phone panel that can not only sense UV rays but also alert users in real-time their exposure to harmful UV.

In addition, AUO boasts another groundbreaking innovation, the world's first 2.8-inch QVGA mobile phone panel with image / fingerprint scanning technology, with the high s ensing resolution of up to 288 dpi, bringing mobile phone technology to a new level. After the image is scanned, the technology can enhance the image and then show the scanned image in real time. This new technology realizes consumers' dreams to utilize fingerprint identity while shopping in the future. Yet another 2.2-inch mobile phone panel applies modern optics technology to be borderless, increasing the viewable size of the screen active area. The borderless panel model will revolutionize mobile phone aesthetic design for the future.

Other small and mid-sized innovations also include: a 6.5-inch WVGA ultra-high contrast display panel that utilizes new pixel design with a high contrast ratio of 2000:1 and the 4.3-inch in-cell multi-touch panel that will be implemented in the up and coming Mobile Internet Device (MID), one of the top platforms and user interfaces.

Dr. CT Liu, vice president and general manager of AUO Consumer Product Display Business Group is full of confidence and passion regarding the future. He reiterated AUO's commitment to its new vision.

He said: "In addition to the ceaseless pursuit of technological innovations, AUO will also continue to shape cutting-edge thinking in this field. LCD's have progressively become a cross-technology phenomenon, making advancements in the domains of mobile internet devices, smartphone devices, and essentially the entire range of portable audio-visual systems. AUO vigorously strives to further develop display technology and is committed to excellence. With the various needs of entertainment, life and the workplace in mind, we expect our new panel innovations to provide more value and enrich the overall quality of life."

Monday, October 13, 2008

What on earth is this 4G, anyway?

Over the past two years I have been hearing a lot about next generation technologies. It all started by 3.5G i.e. HSPA evolution etc and hence the debate entered into the area of 4G.
Everybody comes along on the blogs, articles, tech magazines etc and make himself/herself comfortable as per their liking with the word 4G.

Some people use the term "4G" to describe WiMAX technology. This terminology i.e. 4G used by WiMax camp does indeed upset some people specially the ones in the LTE camp.

Everyday I come across individuals who have different view regarding the 4G terms. Some do shockingly tell me that neither WiMax nor LTE is a 4G technology rather LTE evolution or LTE advanced will be termed as a 4G technology.

I have literally reached to stage now where I think I should give up now and just leave to almighty to decide what actually a 4G technology is. If you ask me about my personal opinion on this then my view is quite clear in this. I categorize 1G as analog mobile, 2G as digital, 3G as CDMA, and 4G as anything using OFDM. It's pretty simple, it is straightforward, there's not a lot of haggling.

Wikipedia says "There is no formal definition for what 4G is; however, there are certain objectives that are projected for 4G. These objectives include: that 4G will be a fully IP-based integrated system. 4G will be capable of providing between 100 Mbit/s and 1 Gbit/s speeds both indoors and outdoors, with premium quality and high security."

By the Wikipedia definition, three out of four definitions are met under the existing definitions of WiMAX; nobody thinks that the current definition of WiMAX is going to be able to crank up to 1 Gbit/sec, but life, as they say, ain't so simple.

A spokesperson for Nokia has said "There's no official owner of who defines 4G," and you would think if anyone could tell you what 4G was/is/will be, it would be Nokia.

ITU-R is in the process of defining IMT-Advanced, but, funny enough, the standards body has backed away from the phrase 4G. IMT-Advanced is a "big tent" term that will/may/should encompasses 802.16m and LTE-Advanced which in turn are faster than WiMAX and LTE standards respective. Maybe?

If I understand this descent into acronyms and definitions, even the forthcoming, first generation LTE would not qualify as a 4G technology. That is, if we call IMT-Advanced as the term formerly known as 4G - but not called 4G by ITU-R.

I know this whole argument of 4G terms upset many people. They think and rightly so that the whole concept behind a 'Standards Body' is so that such arguments are moot. These guys think that people use different terms to coin their own standards for marketing, one-upmanship and generally nonconformist attitudes.

Well let's hope that some day somebiody will come out with a clear idnetity of the 4G technology which is acceptable to everybody. Meanwhile my friend in the picture above is working hard to find out what 4G really is.

Wednesday, October 8, 2008

Future Mobile Terminals: Multiservice, Multinetwork, Multimode

There is an interesting paper in IEEE Wireless Comms Magazine 2008, " ENABLING MULTISERVICE ON 3G AND BEYOND: CHALLENGES AND FUTURE DIRECTIONS" and a gist of that article could also obtained from this presentation by one of its authors.
  • MultiService: The UE should be able to perform multiple services simultaneously. Though this is possible to quite an extent in the present phones, there are still limitations and few allowed combinations that will have to be changed
  • MultiNetwork: These MultiServices should not be restricted to a single network at any time. A user could be having a voice call using HSPA+ network while he is watching youtube clips using 802.11n.
  • MultiMode: For these MultiServices on MultiNetworks, the users will have to use MultiMode terminals with n different kinds protocol stacks. So the terminal would support WLAN, UMTS, HSPA+, LTE, 802.21, WiMAX, Bluetooth, DVB-H, etc. (sorry if missed something else)
This Multinetwork environment providing Multiservice with Multimode terminals is also referred to as Hetrogeneous Wireless Network or HWN.

The real challenge which has not yet been present on the current terminals is that these multiple technologies not only independently provides services to a user, but also interacts with others in a collaborative manner to provide a given QoS guarantees. This will probably require revolutionary design change from the existing approach of multiple protocol stacks each independent of each other.

Another big challenging problem to solve would be automatic handovers horizontally and vertically. A horizontal handover migrates a connection between two homogeneous networks. A vertical handover deals with the migration between heterogeneous networks (e.g., from cellular to WLAN). The terminal will need to have intelligence to handover a particular service horizontally or vertically independent of other services. The terminal will also have to take into account the delay and the loss associated with the handover.

This is all very interesting concept but the complexity and challenges will mean that this wont see light before 2016 or rather 2020.

Saturday, June 28, 2008

Future Tech Home of 2013 (after LTE of course ;)

Got this one in a mail from The Standard:

It's 2013, and you've just come home from work. As you pull into the driveway, you reach into your pocket and swipe the screen of your smartphone with your thumb. Your garage door opens and the lights in your house turn on. The TV queues up the shows you missed while you were working late. Your favorite songs are following you from the living room to the kitchen. Then you stop. The phone blinks and warbles at you. The fridge says you forgot the milk.

It's the HD/wireless/automated/streaming/sych'd/ready-to-entertain house of the future, and you're living in it.

Welcome home.


Sit back, strap on your sense of imagination, and get ready to step into the digital home of 2013. Here are ten technologies that will make our life complicated ... I mean simpler:

High-speed telecommunications: In 2013, you can forget about the cable guy running coax cable through your home or your Wi-Fi signal petering out in the master bedroom. By then, you'll have high-speed Internet access anywhere you go, regardless of whether you're chillin' on the deck out back or surfing upstairs in your pajamas. Constant access to the Internet will be provided by technologies like WiMAX and 4G.

It's an HD world: What's better than sitting on the couch in the family room while stuffing your mouth with popcorn as you watch the latest episode of Battlestar Galactica on your new 50-inch HDTV? Nothing? Well, what if you could live in a home where HD isn't found in just the living room, but all over the place? Now that is what I call living!

Gaming gets real: The digital home in 2013 will see a new breed of consoles that go beyond the Xbox 360/PS3/Wii experience. And although some say that game graphics have little room for improvement, the consoles being fired up in living rooms of the future will certainly feature titles that are far more life-like than ever imagined. As graphics approach photorealism, PC gaming could feel the greatest impact of all.

Reach out and touch something: Touching is fun. It's really fun to touch gadgets, and navigate user interfaces using your fingers. And while you're walking through your digital home in 2013, you'll be doing a lot of touching all the time.

Automated home control: The digital home in 2013 will provide residents with exciting new ways to control their houses, devices, and appliances, while saving energy. And who isn't happy about helping out ol' Mother Earth?

Green goes mainstream: The green trend is undeniable. More and more high-tech companies are becoming aware of their collective obligation to the environment. Right now, companies including Dell, Apple, and HP provide safe recycling of computers, while small manufacturers like Green Machine Shop in Michigan are promising more environmentally friendly computing gear.

Welcome to the cloud: As broadband penetration expands, the idea of accessing data storage, software, and even extra processing power is becoming more attractive. And if you play your cards right, your digital home in 2013 will not only be free from clutter, but it might be in a serious relationship with the Web.

The rise of streaming media: Although Blu-ray seems like the ultimate in futuristic home technologies right now, it will look like a dinosaur by 2013. By that time, streaming content from the Internet and from room to room will be relatively commonplace, and the idea of spinning a plastic disc to watch a movie will seem positively archaic.

Online distribution of TV, movies: In the digital home of 2013, the Internet will help you access libraries of content that go far beyond what Netflix or Wal-Mart offer in their DVD catalogs. Furthermore, on-demand Internet delivery will allow viewers to turn away from prescheduled TV programs. You'll be able to watch what you want, whenever you want.

Collaborating across town, and across the world: Collaborating via email is, well, outdated. In the future, you won't need to wait for an email with an updated file attachment, and you certainly won't need to send off documents through FedEx. Instead, you will be using services like Google Docs to share documents in real-time, and using next-generation conferencing and messaging services to collaborate. Sharing is the key to the future, and as your mother once told you, sharing is good for you.

You can get all the details by following this link.

And by the way, if you want to find out how the world will look in 2032, see this earlier blog.

Sunday, February 17, 2008

Our future Hi-Tech world


Back in 1986, i used to subscribe to a magazine called "2001" in India. One of its prediction that i still remember is that we would have prototypes of Flying cars and cars that would run solely on solar light by the year 2000. Now its already 2008 and none of these seem to have come absolutely true.

Anyway, one of my colleague pointed out an article from PC Magazine titled, "My High-Tech Life in 2032". Some interesting bits from that:

It's the year 2032, and I just received a gentle nudge from Galt, our telepresence android robot (and hear my wife's voice piping through it—I wish she wouldn't keep doing that). Roughly 5 feet tall and with the strength of a preteen, Galt has limited autonomy. It can navigate my home on a Segway-balanced body and use its telescoping arms to choose matching clothes for me to wear each day. Its vision system picks up infrared fabric codes on the backs of my pants and shirts to ensure a proper match-perfect for color-blind people like myself.


Galt has been programmed to know my morning routine, so it takes the OLED sheet ITV, an 8-by-10-foot, 3-millimeter-thick flexible screen that uses millions of organic light-emitting diodes, and quickly attaches it to the bedroom wall so I can watch ITV while I get dressed. Small eyelet hooks are on the walls of each room where I use the screen.

I set the car to autopilot and begin cruising out of the driveway. Magnetic/electric guide wires embedded in the road keep my car on track. A dozen cameras and motion- and laser-guided distance sensors manage traffic and road signs, and GPS 2.0 does the navigating. A tap on the tiny Bluetooth receiver in my ear connects my PC phone. My boss needs third-quarter projection numbers now, so I pull out the trifold PC, fold down the sides, and pull the screen out from the base. EV-DO Revolution-Z securely connects me to my office network, and soon I'm working in Moho, Microsoft's Web-based spreadsheet app. The smartest thing Microsoft ever did was buying the Zoho online suite in 2012. I like how smoothly it runs on the Google OS.

I'm halfway through August projections when an instant message pops up. I pull out the flexible screen addition from the side of my 8-by-10-inch roll-out screen, which gives me a 2-by-2-inch extra bit of screen real estate, and dock the message window there. It's my buddy John, asking me how I'm feeling. Yesterday I had a little medical procedure: 16 computer-guided nanobots scrubbed their way through my 65 -percent-occluded arteries. (I only passed the final ones this morning-that was a bit uncomfortable.) I tell John I'm feeling fine and log off.


This Acer/Gateway/Lenovo (they merged in 2017) ThinkFold is running a bit slow today. It's not the memory; I have about 128GB of available RAM and the 2-terabyte, solid-state drive has more than enough room. Perhaps it's the remastered 1977 miniseries Roots I'm downloading in the background? I pause the download and the ultralight system speeds up.


At the office, I step into the data room, slide on the TrueVue VR goggles, and start digging through terabytes of data to find a report and financial project from 1998. I push aside useless data with my hands and create a query so the system can find the right data on its own.

Ed from IT drops by with a new phone for me. It looks a bit like a pen but snaps apart into an earpiece and a section I can put in my pocket. There's no keypad; instead I "dial" it by tapping out mini codes. I program it to call my wife on two short taps. A tap, brush against the surface, and two more taps put through a call to my best friend. I take the new phone and drop my old one into the desktop grinder. All my gadgets are now totally biodegradable, so I expect it'll end up fertilizing someone's garden.

I notice a red glow coming from my left arm. It's my RF chip. Red means my son, Daniel, is in the building and probably coming up for a surprise visit. He works in Broadway's VR Theater, playing 15 separate virtual characters on a 360-degree stage. The audience is both local—people who attend the show in person, putting on the VR goggles and Bose noise-canceling headsets—and global. I've seen 26 of his performances from the comfort of my desk. He's very good.


Daniel's visit is nicely timed, since an e-mail is just arriving from my daughter, Sophie. She's dumping her latest boyfriend. On my 180-degree, 3,048-by-1,028-pixel, curved ViewSonic screen is an alive mail, with a video of her and Brad walking on the beach. While we watch, Sophie uses Liquid Resize to remove Brad and seamlessly stitch the beach back together. It's as if he was never there. But wait, she's not done. She has another clip of her dog on the beach and, as Dan and I watch, she's added Scruffy to the shot so it looks as if he's walking alongside her. Nice.