Tuesday 16 January 2018

3GPP-VRIF workshop on Virtual Reality Ecosystem & Standards in 5G

Its been a year since I last posted about Augmented / Virtual Reality Requirements for 5G. The topic of Virtual Reality has since made good progress for 5G. There are 2 technical reports that is looking at VR specifically. They are:

The second one is work in progress though. 

Anyway, back in Dec. 3GPP and Virtual Reality Industry Forum (VRIF) held a workshop on VR Ecosystem & Standards. All the materials, including agenda is available here. The final report is not there yet but I assume that there will be a press release when the report is published.

While there are some interesting presentations, here is what I found interesting:

From presentation by Gordon Castle, Head of Strategy Development, Ericsson





From presentation by Martin Renschler, Senior Director Technology, Qualcomm


For anyone wanting to learn more about 6 degrees of freedom (6- DoF), see this Wikipedia entry. According to the Nokia presentation, Facebook’s marketing people call this “6DOF;” the engineers at MPEG call it “3DOF+.”
XR is 'cross reality', which is any hardware that combines aspects of AR, MR and VR; such as Google Tango.

From presentation by Devon Copley, Former Head of Product, Nokia Ozo VR Platform
Some good stuff in the pres.

From presentation by Youngkwon Lim, Samsung Research America; the presentation provided a link to a recent YouTube video on this presentation. I really liked it so I am embedding that here:



Finally, from presentation by Gilles Teniou, SA4 Vice chairman - Video SWG chairman, 3GPP





You can check and download all the presentations here.

Further Reading:

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